Captain Mar-Vell

Background
Mar-Vell...

Game Stats
Captain Mar-Vell

Mar-Vell

Fighting) Rm30

Agility) Rm30

Strength) In40

Endurance) Rm30

Reason) Gd10

Intuition) Am50

Psyche) Rm30

Health: 130

Karma: 90

Resources: Ty6

Pop: 10

Known Powers:

Enhanced Kree Physiology: Kree have evolved with greater strength than Earth humans in order to combat the heavier gravity of their home worlds, Mar-Vell has been further enhanced by Kree Technology, his very body has the following abilities:

- Solar Absorption: Am50, Absorb solar energy and channel it into various uses.

-- Solar Bolts: Rm30 Energy, 10 areas

-- Healing/Regeneration: Rm30, Using solar energy, can heal up to 30 health on a successful green feat.

Cosmic Awareness: It enabled him to sense the presence of beings and objects in the universe that were somehow of importance to him for whatever reason. It was of Mn75 power, and may have been somewhat comparable to Spider-Man's spider sense or to Mantis's awareness of psychic 'vibrations,' but its scope was far greater than either of those powers.

Equipment:

Nega-Bands: Un100 material, the Nega-Bands converted psionic energy for a variety of uses and the power source is a link to the Negative Zone, this gives Captain Marvel the ability to perform the following:

-True Invulnerability: Rm30 resistance to harm

-Flight: CL1000

-Force Field: Am50 protection

-Force Bolts: Mn75 Energy

-Holographic Projections: Am50

-Energy Detection: Mn75 ability to analyze and track energy signatures

-Life Support: Captain Marvel does not need to eat, breathe or sleep, and can survive unprotected in outer space.

Talents:

Detective/Espionage Space Navigation Marksmanship Military

Pilot

Martial Arts A

Kree Culture

Contacts:

Kree Empire Kree Military