Initiative

Initiative
After each character has decided their intended actions for a turn, each character rolls for initiative on a 10-sided die (1d10). The character with the higher roll is considered to have "won" initiative, and gets to move first (similar to winning the toss before a football game). All of the characters's actions take place before the next characters actions and so on until all those involved have a turn.

At the start of the next round, roll for initiative again, provided there are still at least two combatants whose actions will interfere with each other.

Initiative Modifier:
Each character adds to their initiative roll a modifier based upon their Intuition. This may allow a character with a low roll to gain initiative.

A roll of "1" is always considered to be a "1" regardless of Initiative Modifier and the character is consider to have been surprised.

The initiative modifier is based on the character's intuition rank number as per this chart: