Batman

Background
When Bruce was four, he fell down the family well into the caverns beneath Wayne Manor, attracting the attention of several bats. His father eventually came to his rescue. At the age of eight, Bruce and his parents, wealthy physician Dr. Thomas Wayne and his wife Martha, were walking home from the Monarch Theater one night, when they were held up at gunpoint by a mugger who demanded the pearl necklace that Martha was wearing. When Dr. Wayne refused to surrender it, both he and Martha were shot dead in the streets. Bruce was then raised on the Wayne Manor estate, with help from the wise and loyal butler, Alfred Pennyworth. Bruce had very few friends during his childhood. Bruce Wayne swore an oath to rid the city of the evil that had taken his parents' lives. He spent his youth traveling the world, training himself to intellectual and physical perfection and learning a variety of crime-fighting skills, including chemistry, criminology, forensics, martial arts, gymnastics, disguise, and escape artistry. After this, Bruce returned to Gotham after twelve years of training at the age of 25. Bruce Wayne returned to Gotham City after many years of study and training with his body and mind developed to perfection. Despite having all of the skills and methods to fight crime, he still felt that there was something missing in the completion of his physical and mental arsenal. Wayne discovered the answer late one night while sitting in his manor. He recalled his fear of bats as a child after a large one crashed through one of the windows; he ultimately decided to make his appearance resemble a bat's. Wayne designed himself a costume equipped with experimental technology and set out against the crime and corruption that thrived in Gotham City.

Game Stats
Batman

Bruce Wayne

Fighting) Am50

Agility) In40

Strength) Ex20

Endurance) Rm30

Reason) In40

Intuition) Rm30

Psyche) Rm30

Health: 140

Karma: 100

Resources: Am50

Pop: 0 / 50 as Bruce

Known Powers:

Stealth: Am50 - able to tread silently and hide in shadows.

Equipment:

Batman Armor: Rm30 material. Bruce Wayne wears a suit of body armor with the following abilities.

- Body Armor: Ex20 protection vs. Physical and Energy

- Throat Mike/Radio: In40 - 10 mile range. Used for radio communication and disguising Bruce's voice.

- Audio Processor with Voice-Command Equipment In40 - records audio and allows control of voice controlled equipment.

- Arm Blades In40 Material, Ex20 edge damage, Ex20 entrapment of blade weapons (can cause Rm30 damage to them).

- Countermeasures: If someone other than Batman tries to unmask him, they will be met with gas jets that unleash an Ex20 intensity Knock-Out Gas.

Cape: Batman's cape provides him with the following:

-Glider: Gd10 airspeed gliding

-Resistance to Fire and Heat: Rm30

-Resistance to Physical and Energy: Gd10

Utility Belt: 12 Pouches that carries small items. The Utility Belt contains the following array of devices:

-Grapnel: In40 material, fires up to 7 areas, used for transportation, Up to 3 areas.

-Rebreather/Gas Mask: 2.5 hours air supply, effective against gas and underwater

-Taser: Ex20 material, Delivers Am50 Electrical, 1 area. -lockpicks Set of lock picking tools, +1cs to thief skill related to locks

-Antitoxin Capsules (x4) - Broad-base anti-toxin designed to help against toxins. Ex20 vs toxins.

-Signal flares (x4) - Signals Flairs, Ex20 illumination, Range 3 areas.

-Small Halogen Flashlight - Small flashlight, ex20 illumination, range 3 areas.

-Laser Torch: In40 intense laser that cuts through In40 material

-Subsonic Bat Call: Am50 Attracts all bats within a 10-mile radius.

-Bat-Cuffs: Rm30 material, Ty6 entrapment

-Folding Batarang (x4): Rm30 Material, Gd10 Blunt Throwing damage. Range 4 areas

-Folding Sharp Batarang (x4): Rm30 Material, Gd10 Edge Throwing damage. Range 4 areas

Batarangs: Has the following types of Batarangs:

-Close-Quarters Impact Batarang (x4): In40 Material, Ex20 Blunt Throwing damage, Range: 2 areas. Can also be used in hand to hand combat as +1cs blunt weapon

-Hard Impact Edge Batarang (x4): Rm30 material, Ex20 Blunt Throwing damage, Range 4 areas.

-Cutting Edge Batarang (x2): Rm30 material, Rm30 Edged Throwing damage, Range 4 areas

Bat Capsules: Batman has the following types of capsules:

-Knockout Gas:(x2) Rm30 intensity, 1 area radius. Those in the affected area must make End. FEAT vs Rm30 Toxins or pass out for 2 hours and lose their memory of the 5 minutes preceding exposure.

-Smoke (x6): Ex20 intensity, 1 area radius. All in the affected area at -2CS to performing actions unless they have sense ability to compensate.

-Tear Gas (x2): Ex20 intensity, 1 area radius. Must make Endurance FEAT vs Ex20 Toxin or be unable to perform any action (-3cs to attempts) until 1 round after leaving the affected area or 15 minutes (10 minutes if outdoors or in a windy area), whichever comes first.

The Batmobile - Enhanced Bat-motif Car with the following stats:

Control: Rm30

Speed: In40 (boost to Am50 1 turn)

Body: Am50

Protection: In40

-Tires: Allows Rm30 rank traction in snow,ice,slippery conditions. Also capable of self-sealing/re-inflating with in two (2) turns.

-Cellular/Video/Computer Uplink: Rm30 security uplink with Batcave and Watchtower 2500 mile range

-Anti-Theft Device: If the vehicle is forcibly entered the computer will lock out all circuits until reactivation code is given.

-Smokescreen (from rear exhaust) of Ex20 rank and intensity

-Portable-Lab (in trunk): Allows for Ex20 rank chemical analysis

-Ejection Seats: Allows for Rm30 rank leap

-Limited Voice-Controlled Driving: Either while in car or via remote

-GPS System: +2CS to Navigation

-Multi-Band Scanner

-Audio and Video Transceivers

The Batcycle - Enhanced Bat-motif motorcycle with the following stats:

Control: Ex20

Speed: Rm30

Body: Ex20

Protection: Gd10

-Tires: Allows Rm30 rank traction in snow,ice,slippery conditions

-Cellular/Video/Computer Uplink: Rm30 security uplink with Batcave and Watchtower 2500 mile range

-Machine Guns (x2) Rm30 Shooting.

Talents:

Actor

Acrobatics

Detective/Espionage

Engineering

Repair/Tinkering

Military

Criminology

Film

History

Multi-Lingual: (English, French, Spanish, Russian, Japanese, Mandarin, Cantonese, Filipino, Korean, Arabic, Turkish, Polish, German, Latin, Greek, Italian, Portuguese, Hebrew, Thai, Vietnamese)

Literature

Psychology

Sociology

Espionage

Thief

Wrestling

Tumbling

Pilot

Business/Finance

Chemistry

Biology

Computers

Electronics

Sleight of Hand

Resist Domination

Leadership

Marksmanship

Forensics

Escape Artist

Tracking

Medicine

First-Aid

Law

Law Enforcement

Martial Arts A

Martial Arts B

Martial Arts C

Martial Arts D

Martial Arts E

Stealth

Motorcycles

Thrown Weapons

Weapon Master: Batarang

Contacts:

Wayne Enterprises

Barbara Gordon

James Gordon

Alfred Pennyworth

Dick Grayson

Gotham Police Department