Azrael

Game Stats
Azrael

Jean Paul Valley

Fighting) Am50

Agility) In40

Strength) Rm30

Endurance) In40

Reason) Ex20

Intuition) Rm30

Psyche) Am50

Health: 170 Karma: 100

Resources: Gd Pop: 0

Known Powers:

None

Equipment:

Azrael Holy Armor: The armor is made of a bullet resistant metallic fiber similar to Kevlar with a Flameweave composite. In all, his armor provides the following: Forearm Bracers: Azrael's bracers are armed with the following:
 * Bodysuit: Ex20 protection vs. Physical and Fire
 * Upper Torso Armor: Rm30 protection vs. Physical, Energy and Fire attacks. A Bullseye, aimed shot, or Yellow FEAT must be made to avoid this thicker armor on a shot to the body. If it succeeds, it still has the bodysuit to get through. The arm casings can be used for Blocks.


 * Bundai Blades: Rm material, Ex Edge
 * Fire Sheath: Rm Fire, when activated the blades inflict Rm Edge and Fire damage. By slashing with a flaming blade, he will leave a trail of fire in its wake which will last for 1 turn.
 * Blade Projectile: Fire the blades with Rm range, but he must retrieve and reload them in order to use them after this has been done.

Flaming Sword: In40 material, Rm30 Edge. Also capable of generating an In40 Fire Shealth. When activated the sword inflicts Rm30 Edge and In40 Fire. By slashing with a flaming blade, he will leave a trail of fire in its wake which will last for 1 turn.

Limitations:

Near-Sighted - Jean Paul needs his glasses (or other corrective lenses) to see. Without them, anything beyond 3 areas is blurry and indistinct.

Talents:

Computers, Chemistry, Sharp Weapons, Weapon Specialist: (Forearm Sword Blades), Acrobatics, Tumbling, Engineering, Repair/Tinkering, Military, All Martial Arts, St. Dumas Lore

Contacts:

Order of Saint Dumas