US Agent

Game Stats
USAgent John Walker F) Rm30 A) Rm30 S) In40 E) Am50 R) Ty6 I) Gd10 P) Gd10 Health: 150 Karma: 26 Resources: Ex Pop: 50 Known Powers:  Altered Human Physiology John Walker underwent genetic alteration which gives his body the following abilities: - Body Resistance: Ex resistance vs. Physical and Energy  Equipment:  Body Armor: Gd protection vs. Edge and Shooting, Ty protection vs. blunt attcks. Shield: Un material, He can use it to block up to 90 damage from an attack, but he is still subject to Stuns and Slams. He can also throw it up to 3 areas for Rm damage and he can attack up to 3 people with a successful Agility FEAT (Mn) or 5 with a Yellow FEAT. By bouncing it of a number of hard surfaces, he can make the shield return to him the next round. Utility Belt: 10 Pouches that carries small items and the following: -Tear Gas Grenades: Rm intensity, 1 area -Gas Mask: 2.5 hours air supply -Flashlight: Gd Illumination -Binoculars: 10 areas -Radio Tranceiver: A wireless headset capable of sending and receiving signals almost anywhere on the planet with Am ability -Compass: Gd -First-Aid Kit: Rm -Energy Truncheon: Am material, In Blunt Attack -Pistol: Ty Shooting, 7 areas -Grenades: Am Edge within 1 area Talents: Weapon Specialist: (Shield) Martial Arts A, B, C and E Leadership Military Acrobatics Tumbling Guns Contacts: US Government