Black Knight

Background
Dane Whitman started out as a scientist, though specializing in physics (having earned a Master's degree in physics), he is proficient in a wide array of advanced sciences and technologies, including genetic and mechanical engineering.

Dane Whitman inherited his uncle Nathan's castle. Eventually he came upon the Ebony Blade. Passing its test, Sir Percival the original Black Knight, explained the history of the blade and its curse. Taking the weapon Dane decided to be a hero.

Whitman started out as a scientist, though specializing in physics (having earned a Master's degree in physics), he is proficient in a wide array of advanced sciences and technologies, including genetic and mechanical engineering; and continues to approach things from a scientific perspective more often than not, despite his ties to the world of magic.

Game Stats
Black Knight

Dane Whitman

Fighting) Rm30

Agility) Ex20

Strength) Gd10

Endurance) Gd10

Reason) Ex20

Intuition) Gd10

Psyche) Gd10

Health: 70

Karma: 40

Resources: Ex20

Pop: 10

Known Powers:

None

Equipment:

Ebony Blade: Sh-X150 Material. Dane possesses the cursed enchanted blade of ancestor the original black knight, the blade has the following abilities:

- Rm30 Edge or +1 cs blunt

- Anti-Magic Field: Un100 to deflect magical spells and mystic energy, and cut through mystic barriers and enchantments as if normal items.

- Anti-Energy Barrier: Un100 to cut through non-magical energy barriers, such as force fields.

- Mystic Trap: In40, anyone not an ancestor to the original Black Knight, takes In40 mystic damage every round they hold the blade.

- Summon: Cl3000 - If Dane becomes separated from sword, he can meditate (Red Psyche FEAT) and summon the sword to himself or be teleported to the sword, this enchantment will cross time and dimensions.

- Blood Curse: If the wielder takes a life with the blade, he must make a Yellow Psyche FEAT or become bloodthirsty and attempt to kill his next opponent. He can attempt to break this with another Psyche FEAT check after 10 rounds

Knight Armor: Rm30 Material. Dane wears a suit of knights chain mail armor and helmet. It provides him with the following:

- Body Armor: Ex20 vs Physical, Gd10 vs Energy.

Talents:

Swordmanship

Horsemanship

Genetics

Physics

Repair/Tinkering

Mystical Background

Weapon Specialist: Ebony Blade

Contacts:

None