Disease

Diseases fall into two general categories: Minor diseases and Major (debilitarting) diseases.

Minor Disease
Minor diseases are those that have a short term and, with rest and normal healing, allow complete recovery. These include colds, influenza, and most non-fatal illnesses. if the hero is, in the Judge's opinion, susceptible to a minor disease, have that hero make an Endurance FEAT against the Intensity of the disease (most minor diseases have an Intensity of Typical - for variety, use the Ability Modifier Table to raise or lower the effects). Failure indicates the hero has a minor disease. A minor disease last 1-10 days, the hero feels rotten, and all FEAT rolls are at a -1CS.

Spending a full day resting reduces the effect by two days.

Major Disease
Major diseases, on the other hand, are rare, usually long-term and often fatal. A major disease may be the result of some radical event that happened to the character, such as: In any case, major disease rolls should be rare, and limited to only the most extreme conditions for player- characters.
 * Long-term exposure to radiation
 * Exposure to carcinogenic substances
 * Exposure to diseases to which the individual was previously unexposed
 * Exposure to alien environments

A major disease has a cycle of 1-10 months, during which time the character must make weekly Endurance FEATs.

Failing any FEAT results in loss of one Endurance rank. If that rank drops below feeble, the character dies.

With each drop in Endurance, all FEATs performed by that individual drop by one rank as well (a two-rank Endurance loss results in -2cs on all FEATs). If the character is still alive at the end of 1-10 months, he or she will make a full recovery in 1-10 weeks. Player characters also have a Typical chance of catching a major disease (roll against Endurance).