Poison & Toxins

Poisons and Toxins have an Intensity rank, and those subjected to toxin must make an Endurance FEAT against that Toxin. Failure indicates immediate unconsciousness for 1-10 rounds and loss of an Endurance rank. At the end of 10-10 turns, the hero makes a second Endurance FEAT at his lowered rank, with teh effects halting if the hero makes the FEAT, and continuing to lose Endurance if the hero fails. If the heroe's Endurance reaches Shift-0 as a result of toxins and poison, the character dies.

Losses of Endurance from poisons override other Endurance losses (from losing all Health, or Kill Results), and a character may only lose one rank of health per round, maximum, regardless of cause.

Poison damage cannot be negated by outside help unless that help was training (first/medicine) and available anti-toxins, but can be halted by the affected character making an Endurance FEAT.