Death Rules

Death Superhero and Villains are larger than life characters and as a result are difficult to kill, but it is possible:

When a character reaches 0 Health:
When a character reaches 0 health or lower from taking damage, the character is in risk of dying. Rolls an Endurance FEAT against the Kill column: 1. No effect, the character is Stunned for 1-10 rounds and may regain consciousness. 2. Endurance Loss, the character is unconscious for 1-10 rounds and begins to lose Endurance ranks. A character loses one Endurance rank per turn. The loss is temporary. One rank is lost per turn until the character reaches Shift 0. When a character's endurance reaches below shift-0, the character is dead. Extreme measures must be taken to return the character to life. If a character takes additional damage at 0 Health after their initial Endurance FEAT roll, they must make a new Endurance FEAT roll.

To avoid death:
There are several methods to slow and even stop a character from dying. 1: Spend 50 points to stop Endurance Loss for one turn. 2: Spend 200 Karma to get another endurance FEAT. If you succeed, you are unconscious. Failure means you continue to die. 3: Help from your friends. If aided the loss of Endurance is halted. The character is still unconscious, and will be for 1-10 more hours. Aid is defined as first aid, summoning help, pulling the character to safety, or even checking to see if the character is OK. A Character with First Aid or Medicine Talents have the chance to aid a character who has reached shift-0, provided they make a successful Skill FEAT and within 1 turn of the character reaching shift-0. Regaining Consciousness A character with 0 Health is unconscious for 1-10 turns, then can make a Endurance FEAT. Failure indicates the character is still unconscious; check again in 1-10 turns. Success indicates the character has regained consciousness, and has Health equal to his Endurance rank. Once a character regains consciousness they can begin Healing.

Instant Death (House Rule)
There can be instances where a character takes such a large amount of damage that they are instantly killed, this happens when a character takes damage equal to negative his original health - for example, if a character had 100 Health - his is considered instantly dead when he reaches -100 health. The characters body is literally destroyed - be it crushed, burned, blasted or riddled with bullets.