Batwoman

Game Stats
Batwoman

Katherine Kane

Fighting) Rm30

Agility) Rm30

Strength) Gd10

Endurance) Rm30

Reason) Gd10

Intuition) Ex20

Psyche) Ex20

Health: 100

Karma: 50

Resources: Rm30

Pop: 0

Known Powers:

None

Equipment:

Batwoman Armor: Ex20 material. Katherine Kane wears a suit of body armor with the following abilities.

- Body Armor: Ex20 protection vs. Physical/Shooting and Gd10 vs Energy

- Blending Rm30 - Blending into Shadows, +1cs to Stealth

Batwoman Mask: Ex20 Material. Katherine Wears a mask with the following abilities:

- Starlite Nightvision: Rm Ultra-vision

- Throat Mike/Radio: In40 - 10 mile range. Used for radio communication and disguising Kate's voice.

Cape: Batwoman's cape provides him with the following:

-Glider: Gd10 airspeed gliding

Telescoping lajatang: Am material, Rm Blunt

Utility Belt: Batwoman's Utility Belt contains the following tools:

- Throwing Blades: Ex Thrown Edge

- Grapnel: In material, fires up to 7 areas, used for transportation, Up to 3 areas

- Pellet Pistol: Fires up to 5 areas, Rm intensity poison. Batwoman also carries a small aerosol spray neutralizing the gas effect. - Explosive Charges: Am damage to an entire area

- Binoculars: Magnifies up to 60 times. Equipped with infrared and limited ultraviolet imaging (-2CS to darkness modifiers)

- Lockpicks: +1CS to picking locks

- First-Aid Kit: Standard First-Aid Kit

- Mini-Flashlight: Ty Illumination, 2 areas

- Handcuffs: Rm material, Ty entrapment

Batwoman Cycle

Talents:

Detective/Espionage

Martial Arts A

Martial Arts B

Martial Arts C

Martial Arts D

Martial Arts E

Heir to Fortune

Acrobatics

Tumbling

Performer (Guitar)

Military

Contacts:

Renee Montoya

Batman

Colonel Jake Kane