Namor

Background
Namor of Atlantis...

Game Stats
Namor the Sub-Mariner

Namor of Atlantis

Fighting) In40

Agility) Rm30

Strength) Mn75

Endurance) Am50

Reason) Ty6

Intuition) Rm30

Psyche) In40

Health: 195

Karma: 76

Resources: Rm30

Pop: 10

Known Powers:

Human/Atlantean hybrid Physiology: Namor is an Mutant Human/Atlantean hybrid, his very body gives her the following abilities:

-Body Resistance: Ex20 protection vs. Physical and Energy and Cold

-Hyper-Swimming: Rm30

-Flight: Gd10

-Slowed Aging: Am50 immunity to the ravaging effects of time. Namor only physically ages one year for every 10 years. He will age, just very slowly.

-Water Breathing: Namor is able to breath both Air and Water

-Water Freedom: Namor doesn't suffer penalties in underwater battles and is +1cs Fighting, Strength and Endurance. -Aquatic Regeneration: Am50 - Regains 10 Health/hour or 1 point every six minutes when at rest. Only works while submerged in water.

-Ultra Vision: Rm30 - Namor can see in the darkness/murky depth of the ocean.

-Telepathy (Marine Life only): Am50 to talk to or control sea life. He can also communicate (not control) with other Atlanteans telepathically.

-Strength Boost: Namor can direct his bodies energies into his Strength, them as high as +2cs. It is an instantaneous boost and will be used when the challenge calls for it. He would normally raise +1cs, (upto +2cs if underwater due to water freedom). He can boost immediately to Un100 or Sh-X150 if he needs too. To activate an increase he must make a Psyche FEAT. Typically he will shout "Imperius Rex" when doing so:

-White result he drops back to normal levels.

-Green result sustains heightened rank for 1 round.

-Yellow result keeps him at his heightened ranks for 1-10 turns

-Red result would keep him at the new level for 2-20 turns.

Limitations:

Dehydration: Namor is in constant danger of dehydrating. If not immersed in water or kept in a damp environment, he suffers a -1CS to all FEAT rolls for each hour. If totally deprived of moisture, he loses 1 Health point per hour. Immersion in water restores any Health lost to Dehydration immediately.

Equipment:

None

Talents:

Edged Weapons

Undersea Life

Martial Arts B

Wrestling

Atleantean Sciences

Multi-Lingual: (Atlantean, English, German)

Oceanography

Pilot

Politics

Underwater Combat

Contacts:

Atlanteans