Gudra

Background
A member of the Valkyrior, Gudra aided the Nazi Party during World War II after she came under the power of an artifact in possession of Adolf Hitler.

Game Stats
Gudra

Fightning) Mn75

Agility) Rm30

Strength) In40

Endurance) Am50

R) Ty6

I) Gd10

P) Ex20

Health: 195

Karma: 36

Resources: N/A

Pop: 0

Known Powers:

Asgardian Physiology:Gudra is an Asgardian whose very body gives her the following abilities:

-Invulnerability: Un100 protection vs. Heat, Cold, Radiation, Toxins, Aging and Disease

-Body Resistance: Ex20 Protection vs Physical and Energy

-Slowed Aging: Un100 immunity to the ravaging effects of time. Gudra only physically ages one year for every 100 years. She will age, just very slowly.

-Self-Sustenance: Gudra doesn't need to breathe, she can survive in the vacuum of space

-Illusion Detection: +1CS intuition to detect illusions.

-Allspeak: Thanks to the Allspeak Asgardians can communicate in all of the languages of the Nine Realms, Earth's dialects, and various alien languages.

Death Sense: Un100 ability to sense a being's approaching death. At the Gamemaster's option, they may have Gudra attempt a FEAT roll to determine if she has detected a death glow. If she does, one character, randomly chosen, will be placed in a deadly situation. This character will attract attacks and is unable to spend any Karma on Endurance FEAT rolls for the duration of the adventure.

Dimensional Travel (Limited): Cl1000. Gudra can transport herself and a dying or dead person from the Earth dimension to an other-dimensional realm of the dead, just by willing herself to do so. She can also return through an act of will. She can not do so with a healthy person or by herself.

Equipment:

Enchanted Lance: Un100 material, Am50 Edge or Am50 Blunt damage when the shaft is used.

- Death Touch: Gruda's Lance can kill with a death touch of Am50 intensity, this touch saps the life force of living creatures. To affect a target, Gruda must first succeed at a power FEAT against the intensity of the victim's Psyche. Each successful FEAT allows Gruda to drain up to 50 points from the victim. If the target's health drops below zero as a result, the victim dies.

Asgardian Armor

- Am50 Material Strength

- In40 Protection vs Physical, Energy, Force, Edge and Shooting.

Talents: Martial Arts A Edged Weapons Thrown Weapons

Contacts: Nazi Party Asgard