The Turn

The Turn
The game is played in turns, also called rounds. Each turn is six seconds of "real" time.

There are therefore ten (10) turns to One (1) minute, and 600 turns to an hour.

Turns are only important when time is a crucial factor, such as situations where the hero must find a bomb before it explodes, chase down a suspect, or battle with an opponent. Most of the time, the Judge will not have the players run through periods of waiting. If the heroes decide to wait ten minutes for a bus, the Judge does not run through all 100 6-second turns of that wait (unless, of course, a villain pounces upon the heroes as they wait, at which point time is suddenly crucial).

A turn proceeds in the following fashion:
 * 1) ) The Judge determines what is happening in the world around the heroes, involving those characters and actions not controlled by the players. He notes these to himself, or, if he wishes, writes them down (writing things down is generally time-consuming, but helps in key situations).
 * 2) ) The players in turn determine what their heroes are doing. Player's may perform more than one action during a turn, but this may limit the success of other actions. The players tell the Judge what their characters are doing.
 * 3) ) Roll Initiative. Initiative is only important when one action may change or override another action. The character with the highest initiative has its actions take place first. Initiative is usually used in combat and other damage-inducing situations.
 * 4) ) Pre-Action rolls are made. In certain situations, such as defensive actions (dodging, blocking, and evading), a FEAT roll may be made before anyone on either sides takes any actions. These are Pre-Action FEATs and are rolled at this time. Certain moderator planned actions (such as explosions) may occur at this time. See Changing Actions.
 * 5) ) The actions of the character with initiative take place. Run either the Judge's or the Player's actions, depending on which character got the high initiative.
 * 6) ) The actions of the characters that got the lower roll take place. Run the remaining characters's actions from highest to lowest.